all repos — website.git @ b9293d53968f798b468fe5997aa4fbac34231d80

Files for the website.

content/wiki/ediacarans.md

 1
 2
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
+++
title = "The Ediacarans"
date = 2024-09-02
render = false
+++

# Overview

# Lore

# Game Mechanics
## Stat Blocks

### Interloping Ediacaran

**Attributes**
|        |          |        |
|--------|----------|--------|
| ST: 14 | CM: 14   | HP: 14 |
| DX: 14 |          |        |
| IQ: 16 | Will: 16 |        |
| HT: 11 | Per: 16  | FP: 20 |

|            |              |        |
|------------|--------------|--------|
| BL: 50     | Thr: 1d+2    | Sw: 2d |
| Speed: 6.5 | Move: 13a,0g | SM: 1  |

**Defenses**
- Parry (11)
- Grabbing Parry (9)
- Dodge (9)

**Grapple (16):** thr cp, Reach C-14

**Bite (14):** thr-1 imp, Reach C

**Freezing Gaze (16):** thr tox + fat, Range 7/14, Acc 3, RoF 3, Rcl 1
> The Ediacaran fires a beam of coldness that drains the life out of a victim.
> The Attack cannot be parried unless the victim is within melee range of the Ediacaran.
> The attacks costs 1 FP to use and takes 3 seconds of concentration to recharge.

**Telekinesis:** 
> The Ediacaran's telekinesis reaches out to 14 yards and requires concentration to use.
> Strikes and grapples with telekinesis cannot be actively defended against unless the
> defender has someway to detect the manipulation of gravity being preformed by this
> ability (like by kicking dust into the air)

**Telepathy (16):** 
> The Ediacaran can communicate to and read the mind of beings it knows.
> There is no range limit to this but it is subject to _Long Distance Modifers_
> and penalties for not being able to see the target.
> The target can understand the telepathic utterances of Ediacaran even if they do not know its language.
> The telepathy is like an airborn agent and requires the victim to be breathing to work.
> The Ediacaran can telepathically comm

**Mind Control:**
> The Ediacaran can control a victim it can see or touch if it fails a IQ-Will contest.
> This domination requires concentration to maintain.
> The domination is like an airborn agent and requires the victim to be breathing to work.
> If the victim is gagged or choked while being dominated it gets to retry the IQ-Will contest to break free.
> In addition the victim gets stunned or takes damage it can retry this contest.
> The attacks costs 3 FP to use and takes 3 seconds of concentration to recharge.
 
**Compartmentalized Mind:**
> The Ediacaran can take an extra mental maneuver in a round.
> This includes the concentration that its abilities like Telekinesis, Mind Control and Freezing Gaze use.

**Traits**
- Telekinesis 14: Range 1.4$\times$, Visible, Psionic
- Natural Weapon: Extra Damage _fatigue_, Hidden, Intangible, Costs Fatigue 2, Requires Preparation (3 seconds) Ranged, Rapid Fire 3, No Bulk, Psionic    
- Telesend: Blood Agent, Universal, Psionic
- Mind Reading: Blood Agent, No Opposing Roll, Psionic
- Mindlink (Ediacaran Colony, Slaves): Psionic
- Mind Control: Limited Self Preservation, Blood Agent, Costs Fatigue 3, Requires Preparation (3 seconds), Psionic
- Flight: Low Ceiling (10yd), Psionic
- Compartmentalized Mind: No Mental Separation
- Unliving
- Unaging
- Doesn't Eat or Drink
- Doesn't Sleep
- Teeth: Fangs
- Born Biter
- No Legs (Flies)
- Temperature Tolerance 10: Ranges from $50^\circ F$ to $-115^\circ F$ for the listed HT of 11
- High Manual Dexterity 2
- Scanning Sense (Infrared)

**Skills**
- Judo (16)
- Innate Attack (16): Gaze
- Tactics (18)
- Navigation (20): Underdark
- Tracking (20)
- Stealth (16)
- Flight (14)
- Aerobatics (14)
- Acting (20)
- Fast-Talk (20)
- Diplomacy (20)
- Intimidation (20)
- Detect Lies (17)
- Body Language (17)

## Spells