content/wiki/ediacarans.md
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+++ title = "The Ediacarans" date = 2024-09-02 render = false +++ # Overview # Lore # Game Mechanics ## Stat Blocks ### Interloping Ediacaran **Attributes** | | | | |--------|----------|--------| | ST: 14 | CM: 14 | HP: 14 | | DX: 14 | | | | IQ: 16 | Will: 16 | | | HT: 11 | Per: 16 | FP: 20 | | | | | |------------|--------------|--------| | BL: 50 | Thr: 1d+2 | Sw: 2d | | Speed: 6.5 | Move: 13a,0g | SM: 1 | **Defenses** - Parry (11) - Grabbing Parry (9) - Dodge (9) **Grapple (16):** thr cp, Reach C-14 **Bite (14):** thr-1 imp, Reach C **Freezing Gaze (16):** thr tox + fat, Range 7/14, Acc 3, RoF 3, Rcl 1 > The Ediacaran fires a beam of coldness that drains the life out of a victim. > The Attack cannot be parried unless the victim is within melee range of the Ediacaran. > The attacks costs 1 FP to use and takes 3 seconds of concentration to recharge. **Telekinesis:** > The Ediacaran's telekinesis reaches out to 14 yards and requires concentration to use. > Strikes and grapples with telekinesis cannot be actively defended against unless the > defender has someway to detect the manipulation of gravity being preformed by this > ability (like by kicking dust into the air) **Telepathy (16):** > The Ediacaran can communicate to and read the mind of beings it knows. > There is no range limit to this but it is subject to _Long Distance Modifers_ > and penalties for not being able to see the target. > The target can understand the telepathic utterances of Ediacaran even if they do not know its language. > The telepathy is like an airborn agent and requires the victim to be breathing to work. > The Ediacaran can telepathically comm **Mind Control:** > The Ediacaran can control a victim it can see or touch if it fails a IQ-Will contest. > This domination requires concentration to maintain. > The domination is like an airborn agent and requires the victim to be breathing to work. > If the victim is gagged or choked while being dominated it gets to retry the IQ-Will contest to break free. > In addition the victim gets stunned or takes damage it can retry this contest. > The attacks costs 3 FP to use and takes 3 seconds of concentration to recharge. **Compartmentalized Mind:** > The Ediacaran can take an extra mental maneuver in a round. > This includes the concentration that its abilities like Telekinesis, Mind Control and Freezing Gaze use. **Traits** - Telekinesis 14: Range 1.4$\times$, Visible, Psionic - Natural Weapon: Extra Damage _fatigue_, Hidden, Intangible, Costs Fatigue 2, Requires Preparation (3 seconds) Ranged, Rapid Fire 3, No Bulk, Psionic - Telesend: Blood Agent, Universal, Psionic - Mind Reading: Blood Agent, No Opposing Roll, Psionic - Mindlink (Ediacaran Colony, Slaves): Psionic - Mind Control: Limited Self Preservation, Blood Agent, Costs Fatigue 3, Requires Preparation (3 seconds), Psionic - Flight: Low Ceiling (10yd), Psionic - Compartmentalized Mind: No Mental Separation - Unliving - Unaging - Doesn't Eat or Drink - Doesn't Sleep - Teeth: Fangs - Born Biter - No Legs (Flies) - Temperature Tolerance 10: Ranges from $50^\circ F$ to $-115^\circ F$ for the listed HT of 11 - High Manual Dexterity 2 - Scanning Sense (Infrared) **Skills** - Judo (16) - Innate Attack (16): Gaze - Tactics (18) - Navigation (20): Underdark - Tracking (20) - Stealth (16) - Flight (14) - Aerobatics (14) - Acting (20) - Fast-Talk (20) - Diplomacy (20) - Intimidation (20) - Detect Lies (17) - Body Language (17) ## Spells |